CYBIRD
Co., Ltd. Mr.
Kuniaki Kodera Chief Consultant, Business Development Department & Mobile Consulting Group ----------------------------------------------------------------------
Three
Challenges in Mobile Commerce
In
mobile commerce, there are three hurdles that must be overcome before a customer
makes a purchase. The first is challenge is, how do we attract customers? Some people may think that there will
automatically be customers waiting on line once a Web site secures a spot on an
operator’s official mobile portal, but in reality this takes a lot of work. Except for some unusual circumstances,
such as an introduction made via major news publications every Monday, customers
will not come without some advertising.
The
second of hurdle is the problem posed by small screens and the constrained input
interface of mobile phones, i.e, typing on a tiny keypad. In other words, a customer may not be
able to put his or her hands on the desired merchandise because of the
difficulty of typing. Yet
mixing various media may be the key to bringing the customer to the purchase – a
point to be covered later in this presentation. And finally, some customers may give up
before making a purchase because of the complicated process of typing personal
information on a cellular phone. To
get around these challenges, one needs to take a look at possible
solutions. Attracting
users
One way
to attract users is through the “In-Shop” method. The idea here is to build a
shop on the Web site that already has its own customers. For example, Cybird developed a Web site
dedicated to surfers called “The Wave Legend”, which already has a membership of
100,000 people. Building a shop on
that Web site, then, would mean that the shop could also potentially have
100,000 members. Finding
the desired merchandise
There
are some obvious differences between mobile commerce and e-commerce. To compare, let’s take Amazon.com as an
example of an e-commerce Web site: (1) Any
book can be purchased from the collection of 3 million
books. (2)
Desired merchandise can be found through a search engine. (3)
Friendly recommendations increase customer willingness to make
purchases. One must
remember that there are assumed conditions that set this PC-based case apart
from your standard mobile experience, such as a rich media environment and easy
operation using a keyboard associated with PCs. By contrast, the mobile platform, for
the moment, can only carry limited merchandise and offers little search
functionality for merchandise. It
is very important for mobile commerce to bring the customer to the merchandise
without requiring a complicated input or typing procedure. E-commerce is a closed world where the
customer can be brought to the merchandise via the virtual environment on the
screen. In the case of mobile
commerce, however, we can identify two main strategies: one is a media mix that
is “Complete-on-Screen.” The other is “Click-and-Mortar.” Simplifying
Profile Input
One way
to solve the problem of inputting profiles is to provide personal information to
the corresponding Web sites through a profile database. With this method, the user would
register his or her personal information just one time, and only need to type in
his or her user ID from that point on.
It is also possible to standardize this profile database so it is
available to everyone. What is
Media-Mix?
CYBIRD
defines the media mix strategy as “arousing buying behavior through a
combination of mobile commerce and various media (newspaper, television, radio,
magazines, e-mail, etc.)”. This may
not be the most accurate definition, but is useful for purposes of explanation.
As mentioned before, there are two types of media mix strategies: “Click-and-Mortar” and
“Complete-on-Screen”. Characteristics
of Mobile Products and
Merchandise Mobile
has two characteristics: one is
active and the other is
passive. Mobile’s active characteristic is that it can instantly arouse buying
behavior. Its passive
characteristic is the hardware aspect – i.e., the small screen and
unsophisticated typing interface, etc– Merchandise can be generally
characterized into two categories:
information appealing to logic and information appealing to senses. The logical or factual information
refers to the kind of information that can be understood through words and
numbers, such as information on books and CD’s. Information that stimulates the senses
or physical information refers to the kind of information that can only be
understood through actual touching, or perhaps even through actual use of the
merchandise, such as information on automobiles and
clothing. Active
characteristic of mobile
One
characteristic of the cellular phone is that it is carried everywhere. Another characteristic is that it is the
ultimate personal tool with a constant connection to the Internet. Based on these characteristics, the
active characteristic of mobile can be said to be the timely manner the services
are used in and its immediate connection to buying action. Passive
characteristics of mobile
There
are two major characteristics of mobile:
one involves output and the other input. Mobile’s output-related characteristics
include the small screen, limited color display, and low resolving power, all
which tend to lead to insufficient information. One of the agendas with mobile commerce
is to calculate how it can compensate for this insufficient information. Mobile’s input-related characteristics
include typing difficulty due to the lack of a large keyboard. Consequently, simplifying the typing
process becomes important. Defining
the characteristics of purchases according merchandise
type
It is
possible to identify various types of merchandise according to their physical
information and factual information and thus put them into three
categories. The first category is
the “Complete-on-Screen” type. This
segment has little physical information and emphasizes factual information. There is basically no need to actually
see or feel the merchandise, and so this is a kind of merchandise lends itself
to being purchased by the user directly from their mobile screen. More specifically, these can be
financial products, books, CD’s, travel products, tickets for events, etc. The
second category is the Complete-on-Screen type of media mix. This type emphasizes physical
information and has little factual information. This category includes clothing,
accessories, gifts, and toys. It
also overlaps with the kind of merchandise found in mail order catalogs. This kind of physical,
information-oriented merchandise can be purchased by looking at the merchandise
via media such as catalogs and magazines.
The last
category is the Click-and-Mortar type of media mix. This type emphasizes both physical
information and factual information, and the user will not make a purchase
unless he or she has had the chance to see and feel the merchandise, as well as
to examine the cost and value and other relevant factual aspects. This is a kind of purchasing pattern, in
which the customer is first aroused and then is led to make a purchase. For example, the user may select the
“Phone to” number on their handset screen that dials a representative and
enables them to find out more about the merchandise, and after looking at the
merchandise in a magazine or other media, will then make the
purchase. Rating
the effectiveness of media mix
Informational
characteristics of mobile, mass media, and the PC
platforms
Let
us now think about the informational characteristics of mobile, the mass media,
and PCs, and about the relative influence of these forces. In impulsive buying, there is
a strong
visual influence. This is because
the visual effect makes the customer think “I want it” the minute he or she sees
the merchandise. A search function
means that we can put a whole line-up of merchandise in front of the
customer. The capacity for immediate action arouses the actual
purchasing action; information reach helps cover more people; richness of
information enhances the customer’s sense of trust; and personalized
information builds the motivation behind the purchase. The
comparison of these elements in terms of the mobile, print media, and PC
platforms. You can see that while
mobile has poor visual and search functions, it is particularly excellent in
terms of capacity for immediate action and personalized information. Mobile reaches an ultimate level in
terms of personalized information, since almost everyone has one cellular
phone. On the other hand, among the
various media, newspapers and magazines have the richest visual information, and
television probably has double the visual effect. The various media are superior in terms
of information reach as well. Radio
is superior in terms of information reach and outdoor advertising. PCs have a lot of strengths overall, but
is not strong in terms of its capacity for immediate action. In drawing
up a media-mix strategy containing all of these elements, we can sort the
elements out as follows:
mobile+newspaper/magazine (paper media)=Complete-on-Screen
Type; mobile+television (the image medium)=Click-and-Mortar
Type; and mobile+outdoor advertising=Localized
Click-and-Mortar Type. The
complementary effect of mobile and the various media
The
various print media generally have rich visual effect and information and great
information reach. With mobile
commerce, a customer can instantly move to a buying action and receive
personalized information. A
disadvantage with the various print media is that there is ultimately a gap
somewhere between reading the information and the actual buying action. The disadvantages of mobile commerce
include the visual problems and typing.
Based on these analyses, we can conclude that the best strategy for
shifting consumer behavior from “Emotion” to “Motion” is a mobile media mix
strategy that combines the advantages of mobile with the advantages of the
various media. CYBIRD
Case Studies
The
above matrix, which combines physical information with factual information, has
been applied to CYBIRD clients. Travel agencies and Convenience stores
we have supported are Click-and-Mortar types of media mix. A large-scale mail order club represents
a Complete-on-Screen variety of media mix. Convenience
Store Client One of
our clients is a well-known convenience store, which launched web-based service
in February 2001. It has 430,000
members, and the service is a mix of postcards, electronic commerce, and mobile. The first thing Cybird did was launch a
diverse marketing campaign that built membership through posters in the
shops, brochures, pamphlets, a LC screen for POS
registers, and background music (BGM). The membership consequently picked up
very quickly.
Other
campaigns included concert campaigns of ELT, a popular artist, which was
apparently very effective in increasing new membership. Because a great number of new
memberships were young people, we pushed mail to these members about how to make
reservations for Hikaru Utada and Ayumi Hamazaki CDs, and we found this to be
highly effective. We also offered a
ticket reservation service on the convenience store website, as part of a
concert campaign for the popular rap group Dragon Ash. This seemed to lead to increasing new
memberships as well. The campaign
was launched on both i-mode and PC-based home pages, and the utility factor was
7 to 3, respectively. There is a
difference in the absolute customer numbers for i-mode and PC home pages, and so
the utility factor of i-mode was probably even higher
than this. This
convenience store’s media-mix strategy is to pursue a click & mortar
method. When an application is made
via a mobile or e-commerce site, the merchandise is received at the shop nearest
to the customer. In this way, the
Web site and existing shop are made not to compete against each other but rather
to work in harmony together. This
is a strategy that is highly compatible with this convenience chain’s “EC
Franchise System.” The
media-mix method described here works through initiating membership registration
through background music-based promotions and brochures in the shops, and then
through informational magazines such as “PIA” and television commercials. Second, a customer places orders via the
convenience store Web site, and then receives the merchandise at a registered
branch of the convenience chain. An
obvious effect is that having the members visit the shops arouses additional
purchase impulse. The convenience
store also pushes email to customers to provide special sales and promotional
information Case
Study: Travel Agency
The
travel agency commerce site we supported provides information on travel
merchandise and was launched in April 2001. First, the Web site is composed of
reading contents such as columns and fresh information from foreign
correspondents. Second, it has a
search menu for discount air tickets and package
tours. Lastly, the Web site is made
up of a menu of push-type content, including a travel information mail magazine
and ticket information that offers discount rates for tours left over due to
cancellations. The
flow of mobile commerce using the advertising term AIDMA + R works by drawing
the customer’s attention through marketing via “AB Road” and other
magazines. The customer’s interest
is aroused as the customer confirms more
detailed information via the mobile phone.
The customer’s desire and motive is covered as the customer calls the
“Phone to” number and talks to a sales person, if necessary. Customer action is encouraged as the
customer confirms the map of the shop on the mobile phone screen, and then
confirms and purchases the merchandise at the shop. For customer reaction, information can
be delivered via mail magazines, arousing further purchase impulses. To apply AIDMAR to a conventional
advertising process, there is necessarily a gap somewhere between attention and
interest. With the
“Click-and-Mortar” type of media mix, where the gap lies somewhere between the
customers’ interest and their motive, the bridge is the mobile platform. This is the kind of system that brings
the customer to the shop in a seamless manner, and this is where we can identify
the strength of mobile commerce. Mail
Order Club
Another
interesting case is a major mail order retailer that provides an example of the
“Complete-on-Screen” type of media mix. This company already has several
hundred-thousand members, and by combining the Web and i-mode, the mobile
platform’s function becomes taking the order for merchandise. Its mail order catalog has an order
number for each piece of merchandise.
Purchases can be made by inputting the order number on the Web site. This is an advantage in that a customer
can make a purchase the minute he or she feels the urge. Moreover, since the inventory can be
checked on the Web site, there won’t be a situation where the customer receives
a “no inventory” notification several days after the order is mailed out, like
what can happen with existing order-by-postcard systems. This should translate into fewer lost
opportunities for customer purchases.
This shows how a cellular phone can be effective as an ordering
terminal. The mail order vendor
tries to arouse purchasing by issuing special direct mailings to its
members. Conclusion Cybird
offers planning/development/application services for mobile contents and mobile
commerce. In terms of planning,
Cybird offers comprehensive services ranging from mobile consulting and
planning, to assisting and evaluating/giving feedback on business
operations. In terms of developing,
the company provides design system services to build stable management. In terms of application, the company
offers system management/supervision services, communication carrier/user
response, data maintenance, customer service response, informational report,
etc. Because new mobile terminals
tend to emerge in rapid succession, Cybird carefully monitors new terminal
releases. |
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